Developed by id Software and published by Bethesda Softworks, Doom: The Dark Ages is a prequel to Doom (2016) and Doom ...
In the battle of best Xbox games, it was id Software and the Doom Slayer that stood over all with shield and shotgun in hand.
Set against the backdrop of an invasion on Argent D’Nur, the Doom Slayer must work to stop the hordes of Hell from capturing an artifact of great power — one that would tip the scales in Hell’s favour ...
The Slayer has returned in Doom: The Dark Ages, ready to take on the forces of hell once again, this time with a medieval twist. The third entry in id Software's reboot trilogy is another fantastic ...
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
Doom: The Dark Ages is a fascinating Doom entry that makes good on Doom (2016) and Doom Eternal’s promise of a medieval- or fantasy-inspired landscape, while also not being afraid to trim what it ...
All products featured here are independently selected by our editors and writers. If you buy something through links on our site, Mashable may earn an affiliate commission. Several decades have passed ...
Yes, there will be demons to kill, double-barrel shotguns to wield, and a generous amount of ripping and tearing, but there’s something else at play. Almost 10 years after the 2016 reboot ...
Ravi is an enthusiastic pop-culture nerd who is into all things video games, gaming tech, movies, comic books, music and TV shows. They are enjoy discussing these topics and have a lot of opinions to ...
TL;DR: NVIDIA offers free DOOM: The Dark Ages Premium Edition with select high-end GeForce RTX 50 series GPUs, including desktop and laptop models like RTX 5090 and RTX 5080. The game launches May 15, ...
The Dark Ages sports enough enemies, weapons, and rip-and-tear strategies to make it our best first-person shooter game of ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.